Huge swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 57 (6d12 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If the zombie swarm takes more than 15 points of damage at once, it can make a Constitution saving throw with the DC being 5 + the amount of damage taken. On a success, it halves the damage.

Swarm. The zombie swarm can occupy another creature's space and vice versa, and can move through any opening large enough for a Medium zombie. It also can't regain hit points or gain temporary hit points.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 0 ft., any targets inside the swarm's space. Hit: 18 (4d6 + 4) bludgeoning damage, or 9 (2d6+2) bludgeoning damage if the swarm has half of its hit points or fewer.

Habitat: Urban

KyrneGnomeBarbarian

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