Armor Class
8
Hit Points
57
(6d12 + 9)
Speed
20 ft.
STR
15
(+2)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If the zombie swarm takes more than 15 points of damage at once, it can make a Constitution saving throw with the DC being 5 + the amount of damage taken. On a success, it halves the damage.
Swarm. The zombie swarm can occupy another creature's space and vice versa, and can move through any opening large enough for a Medium zombie. It also can't regain hit points or gain temporary hit points.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 0 ft., any targets inside the swarm's space. Hit: 18 (4d6 + 4) bludgeoning damage, or 9 (2d6+2) bludgeoning damage if the swarm has half of its hit points or fewer.







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