Medium Or Small Fiend (Demon), Chaotic Evil
Armor Class 14
Hit Points 63 (14d8)
Speed 35 ft.
STR
10 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
4 (-3)
WIS
11 (+0)
CHA
2 (-4)
Saving Throws STR +2, CON +3
Skills Athletics +2
Damage Resistances Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages understands Common and Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fire Hide. Whenever a creature touches or is touched by the abyssal snake (such as the creature making an unarmed attack, or the demon using bite or grapple), it takes 2 (1d4) fire damage.

Actions

Multiattack. The abyssal snake makes two attacks, a bite and a grapple.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, or become poisoned, taking 5 (2d4) poison damage on a failed save, or half as much on a successful one.

Grapple. Meelee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage, and the target must make a DC 14 Strenght save, or become grappled until the demon’s next turn. The save DC for escaping the grapple is DC 13 (lowered by 1 whenever the demon takes damage, and by 2 if it’s a critical hit). If the snake-fiend makes an opportunity attack before the grapple ends, the grappled creature can make an attempt to escape it again.

Reactions

Opportunity Attack. When a creature hostile to the snake-fiend voluntarily (or otherwise using their action or movement) moves out of its reach of 10 ft., the demon makes a grapple attack. If the target fails their saving throw, they can no longer move to the desired location, instead stopping, grappled, within 10 ft. of the abyssal snake.

Description

Abyssal snakes (also called snake-fiends and demonic snakes) are large snake-like beastial demons, who slip up to the Prime Material Plane whenever possible.

Abyssal snakes, at a glance, look like gigantic, black cobras with hard, ash-black, rocky skin and blazing orange-red eyes. Many adults reach lenghts of 15 feet, towering over most humanoids when arching up — however, they never stop growing, meaning the oldest demonic snakes can reach monstrous sizes. They have black schleras, and feed upon any living creature they can kill — mostly using their choking grasp, huge, venomous fangs, and unleashing the fire from the pockets under their skin (the last only on rare occasion, usually when in deadly danger, and never when they wish to hunt). Abyssal snakes, like all demons, are immortal unless killed in the Abyss.

Demonic snakes — already unusual for demons for having young instead of being born out of the Abyss’s chaos — can reproduce in a special ways: by a mother corrupting an unhatched egg of a regular snake on the Prime Material (preferring coasts and deserts), which is favoured for multible reasons. (For one, the mother need not care for the young any amount of time; and two, because when it hatches, it’ll usually have food — in the form of the brood of the snake that hatched it, and its children — right away; and for third, they are born upon the Prime Material Plane.) Abyssal snakes only lay 1-3 eggs at a time. When they hatch, a hive-mind of multible small, black snake-fiends crack the egg, growing and eating for the first two months of life before fusing together into a single entity, marking juvenilehood. They are deemed to reach adulthood at six months old.

Abyssal snakes are bestial in nature for the most part, though they’re more intelligent than regular snakes. They’re usually vicious and chaotic, only following their own instinct to kill and destroy, but a snake-fiend can and will, with understanding, listen to and follow a leader loyally if it deems them rightful in their command. Examples include demon princes and generals, aswell as humanoid summoners.

Monster Tags: Demonfiend

Habitat: CoastalDesertForestGrasslandHillMountainSwamp

Lilac_Star

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