Fey Race. The Pixie has advantage on Saving throws against being Charmed, and magic cannot put them to sleep.
Shared Awareness. Whenever the Familiar would Make an initiative Rolls it may instead Choose to Take it's Turn before or After it's Bonded Creature.
Shared Fate. Whenever the Familiars Bonded Creature is forced to make an Intelligence, Wisdom, or Charisma Saving Throw the Familiar Rolls as Well and as Long as at least one of the Two Rolls Succeed the. Both Creatures succeed on the Roll.
Weak Attack. Melee Weapon Attack: -3 to hit, reach 5 ft., one target. Hit: 1 (1) Bludgeoning, Piercing, or Slashing damage.
Bonding Magic. The Familiar Touches a Willing creature within 5 Ft of them, once this Happens the Creature is Considered Bonded to the Familiar until the Familiar becomes Separated by 5 Ft, becomes Incapacitated, Or Until the Familiar Begins it's Next Turn. The familiar can Maintain this Bond with No Action Required. Additionally the Familiar Can choose to Grant their Bonded Creature a boost of (1d8) Damage on its next Attack.
Gift of the Forest. The Pixie casts Druidcraft, or Dancing Lights.
Transfer Vitality (1/Day). The Familiar Rolls (1d4) and Heals it's Bonded Creature by 4 Times the Amount Rolled.
Shared Sanctuary. When the Familiar is targeted by a Weapon attack or a Spell they can Choose to cause their Bonded Creature to be the Target instead.
Shared Tempo. When the Familiars Bonded Creature moves more than 5 ft away from them they can take the Dash action to follow them.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Previous Versions
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6/24/2024 8:41:50 PM
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Coming Soon
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