Arcanovore. At the start of the dragon’s turn, any spell or magical effect affecting it of equal or lower level than the dragon’s CR ends immediately.
Magic Resistance. The dragon has advanage on saving throws against spells and magical effects.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) acid damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tarr Breath (Recharge 5–6). The dragon exhales acidic tarr in a 30-foot line. Each creature in that line must make a DC 15 Dexterity saving throw, taking 49 (11d8) acid damage and gets covered in tarr on a failed save. They take half as much damage on a successful save and are not covered in tarr. A creature covered in tarr cannot cast spells, and takes 14(4d6) acid damage at the start of each of its turns. A creature can use one of its attacks to remove the tarr.
Description
Covered in dark, heavy scales, the dragon is larger and stockier than a warhorse, its back bristling with shards of luminous green crystal and its teeth big enough to pierce plate. Its eyes pulse with an eerie green light, and its breath has a caustic, eye-watering smell to it....
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