Small Humanoid (Goblinoid), Neutral Good
Armor Class 12 Unarmored
Hit Points 8 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

 

Nimble Escape. Zibz can take the Disengage or Hide action as a bonus action on each of its turns.

Unremarkable Disguise. Instead of armor, Zibz chooses to wear a pink girl's dress and a pink bow in his hair. From a distance, he looks exactly like a little girl in a pink dress. If a Character is 30 feet or more away in the daytime, he must make a Perception check with an AC 16. On a failure, the character only sees a girl in a pink dress. At nighttime, the distance is reduced to 15 feet away.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 80/320 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, usually black-hearted humanoids that lair in despoiled dungeons and other dismal settings.

Zibz, on the other hand, is different. He longs for friendship among anything else. Perhaps it was that even the lowest Goblin in the hierarchy would look down upon him, but the need for companionship won out over his primal instincts. 

Treat Zibz well, and you'll have a friend for life. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

iYaro

Comments

Posts Quoted:
Reply
Clear All Quotes