Medium Fiend
Armor Class 16 Natural armor
Hit Points 165 (20d20 + 5)
Speed 0 ft., Doesn't walk in his bossroom.
STR
14 (+2)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
16 (+3)
Senses Darkvision, Passive Perception 15
Languages Common Whatever language the players speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting: Witherhead's spellcasting ability is Charisma (spell save DC 17). Witherhead can innately cast the following spells, requiring no material components:

Cantrips(at will): Chill Touch, Vicious Mockery
1st level(3 slots): Command, Thunderwave
2nd level(2 slots): Hold Person, Spike Growth

Witherhead will cast Spike Growth when enemy's enter the room.
Witherhead will cast Thunderwave when enemy's come in melee range.

Actions

Multiattack: Witherhead can attack twice every turn. This includes spells.

Longbow ranged weapon attack: +6 to hit, range 50/300ft., one target. Hit(2d8 + 3)
Arrowstorm ranged weapon attack: +6 to hit, multiple targets. Hit melee range: (6d8 + 3), hit medium range: (3d8 + 3).
If Arrowstorm is used while the target is within melee range, witherhead has advantage on his attack roll.

Bonus Actions

As a bonus action he can summon Witherhead spawns to help him in battle.

Description

A black creature with an exposed rib cage, tormented by his own regrets.
He is broken... He is broken... He is broken... He is broken...

Monster Tags: Demonfiendhumanoidsoldier

indianajonah00

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