Innate Spellcasting: Witherhead's spellcasting ability is Charisma (spell save DC 17). Witherhead can innately cast the following spells, requiring no material components:
Cantrips(at will): Chill Touch, Vicious Mockery
1st level(3 slots): Command, Thunderwave
2nd level(2 slots): Hold Person, Spike Growth
Witherhead will cast Spike Growth when enemy's enter the room.
Witherhead will cast Thunderwave when enemy's come in melee range.
Multiattack: Witherhead can attack twice every turn. This includes spells.
Longbow ranged weapon attack: +6 to hit, range 50/300ft., one target. Hit: (2d8 + 3)
Arrowstorm ranged weapon attack: +6 to hit, multiple targets. Hit melee range: (6d8 + 3), hit medium range: (3d8 + 3).
If Arrowstorm is used while the target is within melee range, witherhead has advantage on his attack roll.
As a bonus action he can summon Witherhead spawns to help him in battle.
Description
A black creature with an exposed rib cage, tormented by his own regrets.
He is broken... He is broken... He is broken... He is broken...
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