Medium Undead, Neutral Evil
Armor Class 13
Hit Points 36 (8d8)
Speed 40 ft.
STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
4 (-3)
CHA
3 (-4)
Saving Throws WIS -1
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie dasher to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dasher drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and (1d8) necrotic damage.

 

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6+3) slashing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

mbg98

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