Medium Undead, Chaotic Evil
Armor Class 10
Hit Points 97 (13d8 + 39)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +1
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the zombie sheep moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 6 (1d4+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sure-Footed. The zombie sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Undead Fortitude. If damage reduces the zombie sheep to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie sheep drops to 1 hit point instead.

Actions

Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

Ninjaneer220

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