Large Monstrosity, Neutral
Armor Class 16 Natural armor
Hit Points 210 (20d10 + 100)
Speed 40 ft., burrow 20 ft., swim 60 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +3, CON +9, WIS +4
Skills Stealth +2
Damage Vulnerabilities Thunder
Damage Resistances Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 10ft., Tremorsense 60ft., Passive Perception 10
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Scraplungs. The crab can hold its breath without suffocating for up to one hour.

Scrapphibious. The crab can breathe air and water.

Scrap burrow. The crab can burrow through scrap and light floors like wood, dirt or sand while doing so it gets stealth expertise.

Scrap from below. While in water or underground, the crab's attacks deal an additional 1d8 bludgeoning damage, has a bonus of +8 to dexterity saving throws and expertise in stealth.

Scrapclad Ambush. In the first round of a combat, the crab has advantage on attack rolls against any creature it has surprised and gains one additional action.

Scrapshell. A Creature that attacks the Crab while within 10 feet of it takes 1d6 slashing damage.

Actions

Scrapjab. Melee Weapon Attack: +7 to hit, reach 20 ft. Hit 2d6+8 piercing damage.

Scrapswipe. Melee Weapon Attack 10 ft cone: +7 to hit, reach 10 ft. Hit 2d4+6 slashing damage.

Scrap grab and graft. Melee Weapon Attack (3/day 5-6 Recharge): +10 to hit, reach 10ft, one target. Hit 1d8+4 slashing damage plus 2d8+6 bludgeoning damage. The crab will adorn itself with worn metal of the attacked getting a +2 to its ac, while the attacked gets a -2 to his ac for this combat.

 

 

 

 

Bonus Actions

Scrap retreat. The crab can retreat in its shell to gain a +10 ac bonus at the cost of losing all its movement points for this and the next turn. The Crab cant do opportunity attacks while in this state. This ability cant be used if more than halve its movement speed has been used.

Reactions

Scrapback. If attacked while flanked every creature flanking it in a 10 ft radius needs to roll a dc18 dexterity saving throw. On a failed save they take 3d8 bludgeoning damage and become prone.

Description

Scrap Jester Hermitcrabs called so for their unusual 3 Eyes dangling on stalks similar to a jesters hat. 

These Crabs reside in places like sewers, wreckage sites, scrapyards or battlefields, where they hide inside the rubble to ambush its prey. Scrap Jester Hermitcrabs graft all Metal they can find to their shells and will even rip apart armor worn by adventurers to clad themselfes with it, making them heavily armored and naturally stealthy as their shells look like scrappiles or trashheaps.

As an ambush predator with naturally bad eyesight, they rely on their senses to notice movement through tremors, which makes them emerge from their burrowed state, ambushing its prey holding them in their claws, while picking all the metal off of its victim.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2024 10:20:19 PM
36
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1
Coming Soon
5/7/2024 10:23:53 PM
30
0
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Coming Soon
7/14/2024 12:35:19 PM
30
1
1.2
Coming Soon

Monster Tags: monstrosity

Habitat: CoastalSwampUnderwaterUrban

IronMatrodos

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