Medium Aberration, Unaligned
Armor Class 18 Natural Armor
Hit Points 76 (9d8 + 36)
Speed 40 ft., climb 40 ft., swim 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
30 (+10)
Saving Throws DEX +7, CON +7
Skills Perception +24, Stealth +22
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Cold, Slashing
Damage Immunities Acid, Poison
Condition Immunities Charmed, Poisoned
Senses Blindsight 120, Passive Perception 17
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Acidic Blood. A creature that deals bludgeoning, piercing, or slashing damage to the xenomorph while standing within 5 feet of it must make a DC 15 Dexterity saving throw, taking 14 (4d6) acid damage on a failed saving throw, or half as much acid damage on a successful one.

Biomechanical Camouflage. The xenomorph has advantage on Dexterity (Stealth) checks made to hide in mechanical and industrial terrain.

Echolocation. The xenomorph can’t use its blindsight while deafened.

Pack Tactics. The xenomorph has advantage on an attack roll against a creature if at least one of the xenomorph’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Ken Doll. Theo Von wears a blonde tupé, ranger shorts, a pink and yellow polo shirt with a yellow ascot. Theo Von is on point at all times and is irresistible. Creatures that lay eyes upon Theo Von must pass a Charisma Saving throw DC20 or become charmed and never harm Theo Von. Non-player creatures within movement speed distance of Theo Von that fail the save will protect Theo Von by taking all incoming damage that would be dealt to him, even if it costs their lives. 

Actions

Multiattack. The xenomorph makes two attacks: one with its claws and one with its tail.

ClawsMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 4) slashing damage, and the target is grappled (escape Strength save DC 14). While the target is grappled, the xenomorph can use its bonus action to attack the target with its proboscis or to use Smoldering Intensity.

TailMelee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

ProboscisMelee Weapon Attack: +7 +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Bonus Actions

Smoldering Intensity. Theo Von looks at a creature he can see within 30ft of him with smoldering intensity. The chosen creature must pass a Charisma saving throw DC20 or fall victim to Theo Von's charm. Creatures charmed this way will not harm Theo Von.

Description

The Xenomorph XX121, better known just as Xenomorph (which literally translates to “strange form” from Greek ξενος, xenos=strange and morphe=form) or the “Alien“, is an extraterrestrial endoparasitoid species with multiple life cycles, possibly originating from the planet Proteus (also known as “Xenomorph Prime”). One of the deadliest of all known alien species, these creatures require a host organism in order to reproduce. The appearance of the Xenomorph can vary depending on the host in which the Facehugger implants. The human phenotype is generally around 7–8 feet and roughly 136.0 to 181.4 kilograms in weight, with a long, muscular tail and large, curved, oblong head. The Queen of this species is generally twice as large (although some Queens have shown to grow even larger, some surpassing 100 feet tall if given time) and possess superior speed, strength and intelligence than their offspring.

Monster Tags: abberation

Habitat: ForestUnderdarkUnderwaterUrban

D_M_Baelfire

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