Medium Beast, Unaligned
Armor Class 14 Natural
Hit Points 97 (15d8 + 30)
Speed 50 ft., climb 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +4, WIS +2, CHA +2
Skills Acrobatics +3, Athletics +5
Damage Resistances Fire, Necrotic
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The odogaron makes one with Bite attack and two Claw attacks.

 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d6 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 13 Constitution saving throw or lose 2 (1d4) hit points at the start of each of its turns due to an bloody wound. Each time the odogaron hits the wounded target with this attack, the damage dealt by the wound increases by 2 (1d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Reactions

Uncanny Dodge. The odogaron halves the damage that it takes from an attack that hits it. The odogaron must be able to see the attacker.

Description

Odogaron resembles a gruesome feral dog. It is covered in red scales and bony protrusions that resemble muscle tissue and bone. Its tail is particularly bony and can be used as a club. The monster has piercing blue eyes. Odogaron's most distinctive feature is its double row of claws, which it uses to inflict deep wounds in its prey, causing them to bleed to death. Despite its size, Odogaron is quite an agile monster. Odogaron makes its home in the Underdark, where it can be seen dragging back the carcasses of its prey. However, it will venture up to the surface above in search of prey.

Bgherbers

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