Glide. When the viper tobi-kitachi falls and isn't incapacitated, it can subtract up to 100 feet from the fall when calculating falling damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
Standing Leap. The viper tobi-kitachi's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The viper tobi-kitachi makes two Bite attacks and one Tail attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Tail. Melee Weapon Attack: +4 to hit, range 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) poison damage.
Poison Spikes (Recharge 5-6). The viper tobi-kitachi spins in a circle at a rapid pace, releasing poisoned spikes in a 15-foot cone in front of it. Each creature in that area must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature takes 3 (1d6) poison damage at the start of each of its turns. A creature can repeat its saving throw at the end of its turn, ending the poison on a success.







Comments