Medium Humanoid (Changeling, Shapechanger), Chaotic Good
Armor Class 13 natural armor (16 when polymorphed)
Hit Points 25 (5d8 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +6
Skills Acrobatics +6, Survival +3
Senses Passive Perception 12
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Change Appearance. Riley can use their action to turn their skin into bark and change their teeth into numerous sharp, elongated needles. While in this form, Riley's AC becomes 16 if they aren't wearing armor, Riley may use their bite attack, and Riley has disadvantage on all Charisma checks.

Attacker. Riley gains +2 bonus to all attack rolls (already factored in to their listed attacks).

Improved Critical. Riley's attacks score a critical hit on a roll of 19 or 20 on the d20.

 

Actions

Multiattack. Riley makes one attack with their scimitar and one attack with their bite..

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [slashing] damage. 

 Bite (only when polymorphed). Melee Attack: +8 to hit, reach 5 ft., 1 target. Hit: 3 (1d6-1) [piercing] damage. On a hit, the target must succeed on a DC 14 Constitution saving throw or have disadvantage on the next attack roll it makes before the start of Riley's next turn. 

Bonus Actions

Second Wind. Riley can use a bonus action on their turn to regain hitpoints equal to 1d10 + his CR. Once Liam uses this feature, they must finish a short or long rest before they can use it again. At 20th level, Liam can use this feature twice between rests.

Description

Riley is an orphan rescued from a magical circus who decided to stay with the Hand of Wotanaz. After exposure to an enchanted liquid, they gained the ability to turn into a bark-skinned monster with needle-like teeth. Riley wants to use their powers to become an adventurer. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2024 6:14:23 PM
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7/28/2024 6:15:35 PM
24
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Ubernerdlucas55

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