Small swarm of Small humanoids, Typically Chaotic Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Condition Immunities Charmed, Incapacitated
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin goblin and human
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zoblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zoblin drops to 1 hit point instead.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

the zoblin dose not react as a regular goblin does it turns in an unsettling manner and then attacks trieing to bite the opponent

Description

zoblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Lair and Lair Actions

graveyards, dungens or were ever a death night summons it.

Monster Tags: Goblinoid

Habitat: Underdark

bart_the_philisteen

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