Medium Undead, Lawful Evil
Armor Class 17
Hit Points 164 (18d8 + 40)
Speed 60 ft., fly 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
22 (+6)
INT
18 (+4)
WIS
20 (+5)
CHA
28 (+9)
Saving Throws WIS +12, CHA +16
Skills Intimidation +16
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight, Passive Perception 18
Languages Common Whatever language it spoke in it's past life
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Neurotic life. When the Hollow knight takes neurotic damage it's gains hit points equal to half the damage. If the attack is a critical hit it gains the full number of hit points.

Undead vengeanceOnce the hollow knight reaches half hit points it grows one size larger and gains the following traits. It's armor class increases to 21, it gains 40 hit points, all attacks deal an additional 4d6 neurotic damage. The hollow knight gains a army of undead. The undead army has a collective hit points of 60 (1 hit point per-minion). Each minion has a AC 15, and deals 1d8 slam attack. They attack on initiative count 20.

 

Spellcasting. The Hollow knight is a 7th-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +6 to hit with spell attacks). The Hollow knight has following sorcerer spells prepared:

Cantrips (at will): chill touch, shocking grasp, ray of frost, blade ward, true strike

1st level (5 slots): fogs cloud, ray of sickness, shield, sleep, witch bolt

2nd level (4 slots): crown of madness, darkness, hold person, invisibility

3rd level (3 slots): dispell magic, fear, gaseous from

4th level (3 slots): dimension door, polymorph, wall of fire

5th level (2 slots): animate object, insect plague, seeming

6th level (1 slots): chain lightning

7th level (1 slots): finger of death

Actions

Undead vengeance. Once the Hollow knight reaches half hit points it grows one size larger and gains the following traits. It's armor class increases to 21, it gains 40 hit points, all attacks deal and additional 6d6 neurotic damage. The Hollow knight gains a army of undead. The undead army has a collective hit points of 60 ( 1 hit point per- minion). Each minion has a AC 15, and deals 1d8 slam attack. They attack on initiative count 20.

Blood blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 69 (10d6 + 18) slashing damage. 

Lantern of hollow. RangedWeapon Attack: +5 to hit, range 60/100 ft., one target. Hit: 41 (18d4 +11 ) neurotic damage.

Reactions

Soul feast 5-6. The Hollow knight draws life force from his lantern gaining 10d4 hit points. The Hollow knight is only able to take this action if it's holding the lantern.

Description

The Hollow knight is a headless undead creature of abomination. They are created by being rejected in the afterlife for a life of vengeance. Sometimes one's spirit can return to it's former body provided it's still suitable for possession. They travel through the realms slaughtering anyone wronged them in their mortal life, and anyone who gets in it's way. Few hollow knights have higher goals and expectations, seeking control over blood.  these Creatures have no hope in the afterlife and seek to live in eternal madness in the material plane. When one dies all hope for resurrection is gone, and the Hollow knight ceases to exist.

Habitat: ForestSwampUrban

corvus_konrad

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