Innate Spellcasting. [Zharothyn] is a 16-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 20). [Zharothyn] has following spells prepared:
(at will): [Darkness], [Rime's Binding Ice]
3/day: [Fireball], [fear], [Wall of fire]
1/day: [Banishment], [dominate person]
Claw. Melee Weapon Attack: +11 to hit, reach 10ft, one target. Hit: 24 (4d6 + 10) [slashing] damage plus 10 (3d6) [poison] damage
Bite. Melee weapon Attack: +11 to hit, range 5ft.,1 target. Hit: 30 (4d8 + 12) [piercing] damage.
Shadow Nova: Zharothyn releases a burst of shadowy energy in a 30-foot radius. Each creature in that area must make a DC 20 Dexterity saving throw, taking 55 (10d10) [necrotic damage] on a failed save, or half as much damage on a successful one.
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Description
Description: Once a formidable demon lord, Zharothyn now lies trapped within the confines of an ancient temple dedicated to the Raven Queen. His form has been twisted and melded with the shadows of his prison, his eyes burning with the anger of millennia. Dark, jagged wings emerge from his back, and his claws drip with insidious poison. Obsidian horns twist upwards from his head, and his skin resembles the scorched earth. The air around him is heavy with malevolent intent, and whispers of madness echo through the chamber, compelling intruders to free him from his eternal bondage.
Lore: Zharothyn was once a powerful demon lord who sought to overthrow the Raven Queen herself. His ambitions brought him to the Shadowfell, where, after a climactic battle, he was sealed within an ancient temple by the Raven Queen's loyal followers. Bound by chains of divine magic and trapped within a prison of shadows, he waits for the day his prison will fail and his wrath can be unleashed upon the world once more.
Lair and Lair Actions
Having bathed in the essence of the shadowfell's magic, [Zharothyn] infuses his own being into this spaces innate magic.
Lair Actions
On initiative count 20, [Zharothyn] takes a lair action to cause one of the following effects; [Zharothyn] can’t use the same effect two rounds in a row: Roll a 1d6 and choose an action based on the roll.
- 1-2 A point with a 20 ft radius sphere becomes enshrouded in magical darkness as if affected by the darkness spell.
- 3-4 A 20 ft cube opens in the floor, gushing a cloud of poison. Con save 17 or become poisoned for 1 min.
- 5-6 From the center of the room a 30 ft radius wave of shadow energy in all directions. Dex save 17 or take 6d8 necrotic damage half on a save, as well as be restrained, strength save 15 to break free as an action
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