Armor Class
17
(natural armor)
Hit Points
110
(12d10 + 50)
Speed
30 ft., burrow 30 ft.
STR
22
(+6)
DEX
8
(-1)
CON
18
(+4)
INT
7
(-2)
WIS
16
(+3)
CHA
6
(-2)
Saving Throws
STR +9
Skills
Stealth +6
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Tremorsense 60 ft., Passive Perception 10
Languages
Common Cant speak only understand., Terran
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Sand and Glass. when sand elemental takes more then 15 fire damage it becomes permenent.
Sand Glide. The elemental can burrow through nonmagical, Gravel and sand. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Description
An sand elemental plods forward like a walking hill of sand, club-like arms of smooth sand swinging at its sides. Its head and body consist of sand.
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