Large Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 110 (12d10 + 50)
Speed 30 ft., burrow 30 ft.
STR
22 (+6)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +9
Skills Stealth +6
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Tremorsense 60 ft., Passive Perception 10
Languages Common Cant speak only understand., Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sand and Glass. when sand elemental takes more then 15 fire damage it becomes permenent.

Sand Glide. The elemental can burrow through nonmagical, Gravel and sand. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

An sand elemental plods forward like a walking hill of sand, club-like arms of smooth sand swinging at its sides. Its head and body consist of sand.

Monster Tags: MinionElemental

Habitat: CoastalDesertUnderwater

Asteus_Osrel

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