Shutdown. If targeted by dispel magic, the construct must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Constructed Nature. The construct doesn’t require air, food, drink, or sleep.
Clink-Clack. The construct has two forms: clink and clack.
At the start of the construct’s turn in combat, if it has been hit with an attack or failed a saving throw since the end of its previous turn, it switches to its clack form. While in clack form, the construct has a +2 bonus to its AC, resistance to nonmagical bludgeoning, piercing, and slashing damage, and advantage on Constitution and Strength saving throws. Its walking speed also becomes 25.
Otherwise, it switches to its clink form. While in clink form, the construct can use its Multiattack and has advantage on Dexterity saving throws. Its walking speed also becomes 40.
Multiattack (Clink Form Only). The construct makes three Twinglaive attacks.
Twinglaive. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Gear Switch. The construct switches to its other form.
Emergency Shift. In response to being forced to make a saving throw, the construct shifts to its other form, possibly gaining advantage on the save.
Description
Clink-clacks are intelligent constructs of bronze and carved wood invented by the late Dr. Delheim, used by the city of Gearhold as aides, guards, and maids. They are known for their tendency to develop a personality, their generally passive nature, and their ability to switch between two forms. Clink-clacks aren’t, however, known for their stealth or subtlety, as any motion from a clink-clack (including speech) causes their clockwork internals to become rather noisy, hence the naming of the clink-clacks.
Clink-clacks are all content with the roles given to them by fate, or at least, they follow them anyway. Some scholars theorize that because clink-clacks have no need for sustenance, they never developed a sense of personal “need” at all. Clink-clack personalities are almost as varied as humans’, and fully develop by the eighth month of activity.
Clink-clack warriors are built like tall, athletic humanoids with copper-lined cords strengthening their limbs, and bear bronze twin-bladed glaives as weapons. In clink form, warriors are built for swift conflict resolution. They have wheels on their wooden feet and wield their weapons with ease in combat. On their shoulders, they bear massive wooden pauldrons carved with Gearhold’s emblem. When clink-clack warriors are immediately threatened, they enter their clack form, which is built for resolute defense and to hold for reinforcements. In clack form, the wheels on the feet retract, the wooden exterior of the clink form is exchanged for internally-stored enchanted bronze plating, and the wooden pauldrons converge to become a great tower shield borne on one arm of the warrior.
Previous Versions
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8/12/2024 8:10:47 PM
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8/12/2024 8:12:29 PM
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8/14/2024 7:54:54 PM
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8/15/2024 3:32:58 PM
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4
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Very nice
id say cleaning up the Clink Clank feature for it to change shape at the start of its turn without action and without the need of being hit with something
like a clock
It doesn't require an action for the Clink-Clack feature to activate, it can just use its action to change form outside of that feature's automatic activation