Medium Construct, Typically Neutral
Armor Class 17 (natural armor in clink form, 19 in clack form)
Hit Points 60 (8d8 + 24)
Speed 40 ft., (Clink form) , walk 25 ft. (Clack form)
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws CON +5
Skills Athletics +5, Perception +4
Damage Resistances Lightning, Psychic
Damage Immunities Poison
Senses Darkvision 120 ft., Passive Perception 16
Languages Common, Gnomish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the construct must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Constructed Nature. The construct doesn’t require air, food, drink, or sleep.

Clink-Clack. The construct has two forms: clink and clack.

At the start of the construct’s turn in combat, if it has been hit with an attack or failed a saving throw since the end of its previous turn, it switches to its clack form. While in clack form, the construct has a +2 bonus to its AC, resistance to nonmagical bludgeoning, piercing, and slashing damage, and advantage on Constitution and Strength saving throws. Its walking speed also becomes 25.

Otherwise, it switches to its clink form. While in clink form, the construct can use its Multiattack and has advantage on Dexterity saving throws. Its walking speed also becomes 40.

Actions

Multiattack (Clink Form Only). The construct makes three Twinglaive attacks.

Twinglaive. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Gear Switch. The construct switches to its other form.

Reactions

Emergency Shift. In response to being forced to make a saving throw, the construct shifts to its other form, possibly gaining advantage on the save.

Description

Clink-clacks are intelligent constructs of bronze and carved wood invented by the late Dr. Delheim, used by the city of Gearhold as aides, guards, and maids. They are known for their tendency to develop a personality, their generally passive nature, and their ability to switch between two forms. Clink-clacks aren’t, however, known for their stealth or subtlety, as any motion from a clink-clack (including speech) causes their clockwork internals to become rather noisy, hence the naming of the clink-clacks.

Clink-clacks are all content with the roles given to them by fate, or at least, they follow them anyway. Some scholars theorize that because clink-clacks have no need for sustenance, they never developed a sense of personal “need” at all. Clink-clack personalities are almost as varied as humans’, and fully develop by the eighth month of activity.

Clink-clack warriors are built like tall, athletic humanoids with copper-lined cords strengthening their limbs, and bear bronze twin-bladed glaives as weapons. In clink form, warriors are built for swift conflict resolution. They have wheels on their wooden feet and wield their weapons with ease in combat. On their shoulders, they bear massive wooden pauldrons carved with Gearhold’s emblem. When clink-clack warriors are immediately threatened, they enter their clack form, which is built for resolute defense and to hold for reinforcements. In clack form, the wheels on the feet retract, the wooden exterior of the clink form is exchanged for internally-stored enchanted bronze plating, and the wooden pauldrons converge to become a great tower shield borne on one arm of the warrior.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2024 8:10:47 PM
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8/12/2024 8:12:29 PM
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8/14/2024 7:54:54 PM
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8/15/2024 3:32:58 PM
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Habitat: Urban

MilestoGo_24

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