Medium Aberration, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5, WIS +3
Skills Stealth +5
Damage Resistances Necrotic, Psychic
Senses Darkvision 60 ft., Passive Perception 11
Languages Common But can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ethereal Form: Advantage on Dexterity saving throws against attacks that rely on sight.

Dark Aura: Any creature within 10 feet of the Voidspawn has disadvantage on Wisdom (Perception) checks and saving throws against being frightened.

Actions

Shadow Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 necrotic damage. If the target is in dim light or darkness, the damage increases by 1d4.

Void Shift (Recharge 5–6): The Voidspawn teleports up to 30 feet to an unoccupied space within line of sight.

Description

Voidspawn are shadowy, otherworldly entities that embody the dark, malevolent energies of The Outsiders. They appear as shifting, amorphous shapes with glowing eyes and tendrils that flicker in and out of reality. They are unsettling to encounter due to their unpredictable and ethereal nature.

Monster Tags: aberration

Schneider_I

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