Darkvision.
Echolocation. The Thryix as young as a hatchling can produce a clicking sound, allowing people who have seen adult thyrix to use the phrase "if you can hear it, it can see you" to explain this ability.
Weak Thryixian Shreak (Recharge 5-6). The young thyrix can produce an ear-piercing shriek that forces the opponent to roll a DC 10 Constitution saving throw, on a success nothing happens but on a fail, the creature takes 1d6 thunder (sound) damage.
Action Name. Claws.
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft. Hit: (2d6) slashing damage.
Action Name. Stinger.
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft. Hit: (2d6) piercing damage plus 1d10 poison damage
Action Name. Bite.
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft (must be on target). Hit: (1d10) piercing damage plus 1d8 poison damage
Action Name. Healing Spit.
Action. Upon using this ability the creature heals 1d10 health
The thyrix can use the disengage and hide action as a bonus action on its turn.
Opportunity Attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
My thyrix has continued to grow at a very quick rate however she appears to have slowed her speed of growth to about a half inch after another week or so of growth. She is now about 4 feet long with a larger wingspan of about 3 feet, her claws, stinger, and teeth are also sharper along her poison is even more potent, if she continues to grow at this rate I may have to build her an outside paddock as she may become too large for indoors. I have also noticed that her armor or hide has become stronger so strong in fact that when a hawk tried to attack her and I rushed over to ensure she was ok she didn't even have a scratch on her.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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