ZILE Voidal. The voidal consumes magic, replacing it with liquid ZILE. All of the voidal's attacks are ZILE based. All action taken by a ZILE weaver do double damage against those with magic within them, a non-voidal spell cast on them, a magic artifact on their person, etc.
ZILE Aura. Within around 200 feet of a VILE weaver, cantrips and spells at 1st and 2nd levels, do not work, regardless of anything.
Voidal Spider. The spider can traverse any and all terrain, even while upside down or vertical, without making an ability check.
ZILE Web Sense. While in contact with a ZILE web, the voidal spider knows the exact location of any other creature in contact with the same web, though this does not work with regular webs.
Web Walker. The spider ignores movement restrictions caused by webbing.
Acidic Bite. The spider bites a single target. Once the chelicerae have pierced the target's flesh, the spider will inject a small amount of hydrochloric acid into the target. If the action is successful, the target takes 1d20 piercing damage from the bite and 4d20 acidic damage from the acid.
Magic Replacement. The spews liquid ZILE onto a target. All magic is replaced with ZILE. This causes magical equipment to stop being magical, an example being a powerful magic staff being reduced to a fancy stick. It also causes the target to be unable to cast non-voidal spells and any spell cast on the individual ceases. For beings that require constant magic to live (magic as their blood, body made of magic, magic holding their body together, etc.), the ZILE will continue sustaining the being, but will initially deal 1d20 damage every turn they take. The now ex-magical being can make a free DC20 saving throw each turn that an ally takes. If successful, they become a ZILE being with the ZILE no longer harming them. Unfortunately, they can no longer use magic spells, however, they can now learn and use voidal "magic" just as a voidal would.
Screech. The ZILE weaver calls another ZILE weaver into battle. There is now another ZILE weaver in the battle, the new ZILE weaver is able to take a turn like the ZILE weavers that were already there. ZILE weaver.
Tearing Bites. The spider rapidly bites a single target 5 times, dealing 2d20 piercing damage for each successful bite.
Weaving Dogpile. The ZILE weaver latches onto a target. If 1 spider is latched, the target's movement is impaired. If 2 spiders are latched, the target's movement is heavily impaired as the latched spiders try making the target fall prone. If 3 spiders are latched, the target can not move, and is more likely to be targeted than their allies. If 4 spiders are latched, the victim is prioritized by all ZILE weavers. Once 5 spiders are latched, the 5 latched spiders immediately tear into the victim, inflicting the target with 15d20 physical damage, movement impairment via ZILE webbing and, if applicable, severe blood loss.
Voidal Spider's Existence. When someone attempts to attack the soul of a ZILE weaver, it backfires, as voidals have discarded and replaced their souls with their Existences. The attacked ZILE weaver has a small chance to gain an extra turn as well (10 on a d10).
Description
ZILE Weavers can be found in areas with no magical life, if there is no such areas they'll make one, as they are ZILE type voidals, capable of turning magic into VILE with ease.
ZILE weavers are a variant of voidal spiders with shiny, black exoskeletons across their entire body. Unfortunately for those fighting voidal spiders, they have no spinnerets (the hole in a spider backend) and no eyes, thus having no entrance into their extremely durable and tough exoskeleton. This leaves typical voidal spiders with fire as their only weakness, however, ZILE weavers are not typical voidal spiders in the slightest.
Not only do ZILE weavers have even tougher exoskeletons, but they have an immunity to heat and cold as in they can not burn or freeze. As stated before voidal spiders do not have the spinneret, which spiders use to weave webs. Well ZILE weavers decided they wanted to make webs anyway, and due to having a practically infinite supply of liquid ZILE inside of them, it was a rather easy task.
Web Making. They begin with mixing liquid ZILE with organic material, plants or animals, living or dead, whatever works. This creates solidified ZILE, which is basically magic destroying spider silk, but it can make webs that are a lot harder to take down, especially if the one attempting to do so is a non-voidal. The webs are usually around 12-200 feet wide if made alone, but in the more common cases where several ZILE weavers are working together, the web can be around 800-10,000 feet wide, and in rare cases with hundreds of weavers the web can be around 200,000 feet wide.
"The biggest ZILE weaver web is over 1,000,000 feet wide, almost a 50th of the particular planet's width, and can be found within dimension [MC-Fantasy-719]. There is millions of ZILE weavers and hundreds more being produced every day, they have yet to take over the planet for those wondering."
Kinship. ZILE weavers are commonly found in groups, as a ZILE weaver will never attack another ZILE weaver. They can not even be charmed into doing so, as ZILE weavers are not only immune to all forms of magic, but turn any magic they come into contact with into a corresponding form of ZILE. Of course ZILE weavers may be found alone as well.
Replication. ZILE weavers use liquid ZILE and fresh meat to create spherical eggs that have an appearance similar to hardened tar. At creation, the eggs are 1 foot, after 2 hours they are 2 feet, after 5 hours they are 3 feet, after 8 hours they are 4-5 feet. Finally after around 12 hours, the egg hatches a single ZILE weaver. ZILE weavers are 4-7 feet wide.
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