- Cantrips (at will): Light, Mage Hand, Poison Spray
- 1st-level (2 slots): Detect Magic, Feather Fall, Fog Cloud, Magic Missile
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 2(1d4) piercing damage, simple, finesse, light, thrown, range.
Unarmed Strike. Melee Weapon Attack: (don`t bother)
Spells. Feather Fall (1st)
Description
(Basic NPC, a rank-and-file member of the Zhentarim that the organization sent out as their contribution in the initial ambush. From FRC-2 Curse of the Azure Bonds.)
Ambush Tactics.
At the beginning of FRC-2 The PCs are attacked by nefarious forces with the intent of taking them alive. The ambushers plan to attack the party when camping, preferably in some deserted area.
The Fire Knife Thieves, Having had Invisibility and Silence cast on them from scrolls by the mages go in first, while the drow (Drow Assassin) break into two contingents bracketing the party. There will be a Moander Priest and a mage on each side. The thieves will try to take out as many characters as possible by surprise, including any characters standing watch. The camp watch may roll for surprise only to detect the drow, the clerics, and the magic-users. Unless they have magical abilities to detect the invisible and silent thieves, they will not detect them until the thieves attack
The Zhentarim mages’ priorities are would-be escapees and those who may be invisible.
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