Large Monstrosity, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 33 (3d6 + 5)
Speed 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
17 (+3)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +3, INT +5
Skills Stealth +3
Damage Immunities Bludgeoning, Cold
Condition Immunities Blinded, Exhaustion, Frightened
Senses Passive Perception 12
Languages Void
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Voidvision. Treat any type of light (including darkness) as bright light.

Actions

Tentacle Punch. Melee Attack +3 to hit, reach 7 ft., 1 target. Hit:7(1d8+3)[bludgeon damage] If hit is successful, the target is must make a DC14 dex. save or become Grappled.

Description

Void-Walkers are hateful creatures. Anything they see, they will want to destroy. They mostly live in the void, although some are on different planes of existence. Occasionally, some will find a master, but most are scavengers.

Habitat: Underdark

DogginsGuy

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