AC
15
Initiative
+1 (11)
HP
13
(3d8)
Speed
30 ft., swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 13 | +1 | +1 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 9 | -1 | -1 |
CHA | 3 | -4 | -4 |
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
the Stealth stat is being able to move fast and hide behind things, two things crabs are pretty great at.
Crab Rave, but bigger.
W, I should put that in my campaign
i love crab
Cap'n, we're gonna need a bigger pot. There's bound to be some quality meat in them claws. Season it with some old bay, and *chef's kiss*