AC
11
Initiative
+1 (11)
HP
19
(3d10 + 3)
Speed
40 ft., climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | -2 | -2 |
Skills
Perception +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
CR
1/2 (XP 100; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.







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Posted Feb 25, 2025The art is so cute!!
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Posted Mar 6, 2025Whoever removed “Sure Footed” hasn’t seen one of these babies climb up a vertical mountain cliffside like it was in zero-g
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Posted Oct 9, 2025It has a climbing speed, which covers that.
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Posted Oct 11, 2025Having a climb speed grants advantage on Strength and Dexterity saving throws made against effects that would knock the goat prone?