AC
11
Initiative
+1 (11)
HP
1
(1d4 - 1)
Speed
5 ft., fly 60 ft.
Mod | Save | ||
---|---|---|---|
STR | 3 | -4 | -4 |
DEX | 13 | +1 | +1 |
CON | 8 | -1 | -1 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 12 | +1 | +1 |
CHA | 7 | -2 | -2 |
Skills
Perception +5, Stealth +5
Senses
Darkvision 120 ft., Passive Perception 15
Languages
--
CR
0 (XP 10; PB +2)
Traits
Flyby. The owl doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Slashing damage.
As a DM, I wish they would have removed the flyby ability of the owl. It greatly reduces any player's desire to use anything else for a familiar.
Changing it so any CR 0 beast could be a familiar gave plenty of new options that are just as good or better, especially for small characters who can ride medium creatures, such as hyenas or goats or dear.
It didn't used to be, is their point
Art changed from a barn owl to a great horned owl.
why low DEX it should be at least +3
jup
Familiar extra on DND Beyond Character shows +3 Stealth and +3 perception rather than the +5s shown on the monster card. Is this an error?