Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit’s next turn.
Change Shape. The quasit changes into a form that resembles a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it’s wearing or carrying isn’t transformed. The quasit reverts to its true form if it dies.
Invisibility. The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Scare (1/Day). Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically
I like how this and a lot of other art shows the creatures in action rather than like they're posing for a picture.
He looks so sweet in the art.
I really like the new wording for saves. Makes homebrewing monsters a lot easier and understanding statblocks easier for both players and DMs, very neat! Instead of flavor text explaining how the quasit scares someone, it just gets right to the point mechanically without ambiguity.
the new Quasit is really earning that CR 1!
this is great art. and the other dudes have great art too
How does one link the NEW version fo the spell to a creature when homebrewing? the format [spell] name of the spell [ /spell] doesn't work with the 2024 ones.
Even the Quasit here, is showing the old version of Invisibility, but in the Statblock in the PHB 2024 shows the new version of the spell.
Cute makes a perfect pet for a fiend patron warlock
I know right? It's one of my favorite things about the book. I hope they keep it up for the Monster Manual.