Medium Humanoid (Elf), Chaotic Neutral
Armor Class 18
Hit Points 125 (14d6 + 30)
Speed 50 ft., Broom of flying , walk 35 ft.
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Senses Passive Perception 20
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Sneak Attack Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Cunning Action. You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Cunning Action: 1 Bonus Action

Steady Aim Steady Aim: 1 Bonus Action

Arcane Trickster Spellcasting You can cast known wizard spells using INT as your spellcasting modifier (Spell DC 13, Spell Attack +5).

Mage Hand Legerdemain. When you cast mage hand, you can make the spectral hand invisible, stow or retrieve objects, or use thieves’ tools to pick locks and disarm traps at range. You can disguise this with a Sleight of Hand check, and you can use the bonus action granted by your Cunning Action to control the hand.

Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Uncanny Dodge: 1 Reaction

Evasion: When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Magical Ambush: If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.

The Hexblade Pact Magic: You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.

Hexblade’s Curse: Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +5 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 7 HP if it dies. Hexblade’s Curse: 1 Bonus Action 

Devil’s Sight:You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.

Improved Pact Weapon: Your pact weapon can be your spellcasting focus, gains a +1 bonus to its attack and damage rolls (unless it already has a magic bonus), and can be a shortbow, longbow, light crossbow, or heavy crossbow.

Thirsting Blade:You can attack with your pact weapon twice whenever you take the Attack action on your turn.

Pact Boon: Your otherworldly patron bestows a gift upon you for your loyal service.

Feat: Sharpshooter

SPECIES TRAITS

Darkvision: You can see in darkness (shades of gray) up to 60 ft.
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance: You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured.
FEATS
Elven Accuracy
FromRogue

Whenever you have advantage on an attack roll using one of those modifiers, you can reroll one of the dice once.

 
Sharpshooter

Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.

Spellcasting. Vivian is a 14 level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 15, + 7 to hit with spell attacks). Vivian has following [Rouge Warlock] spells prepared:

Cantrips (at will): booming bladeeldritch blastmage handmind sliverminor illusiontoll the dead

1st level
(4 slots): absorb elements, [Tooltip Not Found], hexshieldsilent imagesilvery barbs.

2nd level  (2 slots): darknessmirror imagemisty step

3rd level (2 slots): Counterspellsummon undead

Actions

Action Name. .Attacks per Action: 2

Dragon’s Wrath Longbow (Stirring): Hex WeaponPact Weapon 150(600) +11 (1d8+6)

Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.

Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.

Rapier, +1 Hex Weapon 5ft. Reach +11 (1d8+6)

 

Bonus Actions
Cunning Action: You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Hexblade’s Curse: Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +5 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 7 HP if it dies.
Steady Aim: As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Reactions
Actions in Combat: Opportunity Attack
Spells: Absorb Elements(1st), Shield(1st), Silvery Barbs(1st), Counterspell(3rd) 
Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

leecoryt

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