Sneak Attack Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Cunning Action. You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Cunning Action: 1 Bonus Action
Steady Aim Steady Aim: 1 Bonus Action
Arcane Trickster Spellcasting You can cast known wizard spells using INT as your spellcasting modifier (Spell DC 13, Spell Attack +5).
Mage Hand Legerdemain. When you cast mage hand, you can make the spectral hand invisible, stow or retrieve objects, or use thieves’ tools to pick locks and disarm traps at range. You can disguise this with a Sleight of Hand check, and you can use the bonus action granted by your Cunning Action to control the hand.
Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Uncanny Dodge: 1 Reaction
Evasion: When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Magical Ambush: If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
The Hexblade Pact Magic: You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.
Hexblade’s Curse: Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +5 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 7 HP if it dies. Hexblade’s Curse: 1 Bonus Action
Devil’s Sight:You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Improved Pact Weapon: Your pact weapon can be your spellcasting focus, gains a +1 bonus to its attack and damage rolls (unless it already has a magic bonus), and can be a shortbow, longbow, light crossbow, or heavy crossbow.
Thirsting Blade:You can attack with your pact weapon twice whenever you take the Attack action on your turn.
Pact Boon: Your otherworldly patron bestows a gift upon you for your loyal service.
Feat: Sharpshooter
SPECIES TRAITS
Whenever you have advantage on an attack roll using one of those modifiers, you can reroll one of the dice once.
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Spellcasting. Vivian is a 14 level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 15, + 7 to hit with spell attacks). Vivian has following [Rouge Warlock] spells prepared:
Cantrips (at will): booming blade, eldritch blast, mage hand, mind sliver, minor illusion, toll the dead
1st level (4 slots): absorb elements, [Tooltip Not Found], hex, shield, silent image, silvery barbs.
2nd level (2 slots): darkness, mirror image, misty step
3rd level (2 slots): Counterspell, summon undead
Action Name. .Attacks per Action: 2
Dragon’s Wrath Longbow (Stirring): 150(600) +11 (1d8+6)
Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
Rapier, +1 Hex Weapon 5ft. Reach +11 (1d8+6)
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.







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