Medium Fiend, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 42 (5d10 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws STR +4, CHA +3
Damage Resistances Acid, Cold, Fire
Damage Immunities Poison, Thunder
Senses Darkvision 60 ft, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Destructive Attacks. An abrikandilu's natural attacks can threaten and confirm critical hits against objects.  In addition, the abrikandilu gains a +5 racial bonus on Strength checks made to break or destroy objects.

Hatred of Mirrors. An abrikandilu loathes the sight of its own reflection. Using a mirror grants a +5 bonus on intimidate checks against an abrikandilu.  An Abrikandilu adjacent to a mirror or attacked by a mirror-carrying creature (at the GM's discretion, some shields could be considered mirrors) must attempt a DC 15 Wisdom save at the start of its turn. If it fails, the abrikandilu must focus all of its actions that round on attempts to destroy the mirror.

Mutilation. An abrikandilu's bite causes hideous, ugly wounds that not only mar beauty but supernaturally diminish a creature's sense of self-worth. A creature bitten by an abrikandilu must succeed at a DC 13 Constitution save or take a -1 penalty on all Charisma-based checks.  This penalty can stack as high as a -5 penalty with multiple bites and failed saves, and last even after the wounds are healed. The penalty reduces by 1 point every 24 hours. This is a curse effect.

Spellcasting. 

3/day - Cause Fear (DC 12), Shatter (DC 13)

Actions

Multiattack. This creature attacks with bite and 2 claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4 plus mutilation) piercing damage. 

2 Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. 

Improvised Weapon. RangedWeapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The Abrikandilu can pickup and throw just about anything in the room to make this Improvised Weapon attack.

Description

During Combat: The abrikandilu opens combat by hurling knives and bits of broken furniture at the PCs. When it engages in melee, it focuses its attack on the most attractive PC.

Morale: The abrikandilu flees if reduced to fewer than 6 hit points.

Monster Tags: Demon

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