Armor Class
10
natural armor
Hit Points
18
(4d8)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
9
(-1)
INT
14
(+2)
WIS
10
(+0)
CHA
13
(+1)
Skills
Arcana +4, Perception +2, Religion +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Spellcasting. The necromancer's apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The necromancer's apprentice has following necromancer spells prepared:
Cantrips (at will): chill touch, toll the dead, thaumaturgy
1st level (3 slots): inflict wounds, false life, ray of sickness
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6)+2 bludgeoning damage (versatile (1d8)+2.
Comments