Medium Humanoid (Any Race), Lawful Evil
Armor Class 10 natural armor
Hit Points 18 (4d8)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
9 (-1)
INT
14 (+2)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, Perception +2, Religion +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Spellcasting. The necromancer's apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The necromancer's apprentice has following necromancer spells prepared:

Cantrips (at will): chill touch, toll the dead, thaumaturgy

1st level (3 slots): inflict wounds, false life, ray of sickness

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6)+2 bludgeoning damage (versatile (1d8)+2.

Monster Tags: NPC

Environment: ForestUnderdarkUrban

Blinfolded

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