Action Name. BIte, breath, tail whip
Action Melee Attack. Melee Weapon Attack bite: +13 to hit, reach 5ft., target 1. Hit 2 (3d6 + 3) [peircing] damage.
Action Ranged Attack. ranged Weapon Attack: +10 to hit, range 10/30 ft., 4 target. Hit: 13 (2d8 + 6) [lightning] damage.
Heavy bite: melee weapon attack:+14 to hit, reach 5ft, target 1-2, Hit 2 (6d8+6) [Peircing damage] (always ignores armour)
The ancient void dragon does a heavy bite usually destroying any armor the opponent might have be it natural or not natural
Reaction Name. Hard bite: melee weapon attack:+14 to hit, reach 5ft, target 1-2, Hit2 2 (4d8+6) [Peircing damage] (always ignores armor)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 4 Actions). full use blast breath
Legendary Action Ranged Attack. RangedWeapon Attack: +10 to hit, range 5/70 ft., 7 target. Hit: 13 (2d20 + 8) [lightning] damage Plus force damage
The ancient void dragon slaps its tail either against the ground or a target if against the ground every non-dragon in the area takes 3D8 bludgeoning damage and is knocked back 10ft, if against a specific target, the target takes 2d8 bludgeoning damage and 2d6 force damage and is given the unconscious status affect
Mythic Action Name (Costs 2 Actions) Tail slap,
Description
A massive Wyvern from the void often in legends called the harbringer of the void, it's coated in large dark scales with some bright purple scales, it has spines running all along its spines often purplish in colour,
they are usually nocturnal, and they typically live in massive hives consisting of at least thousands of members of dragons from other species
Lair and Lair Actions
A massive cave system deep underground Full of sleeping dragons you accidentally bumped into one causing it to stir awake
Lair Actions
On initiative count 17 (losing initiative ties), the [the ancient void dragon] takes a lair action to cause one of the following effects; the [ancient void dragon] can’t use the same effect two rounds in a row:
- causes every one of the party members to be frightened
- a stalagmite falls on one of the party members doing 7 piercing damage
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- each of the party members slowly takes 2 points of damage (there is no stopping this damage as this is fear alone doing damage)
- there is a d20 roll if it is 16 or above another dragon of any species wakes up
If the monster is defeated another one wakes up to take its place
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/1/2024 2:59:37 PM
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Coming Soon
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Enjoy this terrifying boss battle you guys :3