Gargantuan swarm of Medium beasts, Typically Chaotic Neutral
Armor Class 300 harden scales
Hit Points 30 (4d20 + 2)
Speed 30 ft., swim 10 ft., walk 20 ft., burrow 70 ft., climb 50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
6 (-2)
Saving Throws STR +14, DEX +11, CON +19
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Senses Passive Perception 20
Languages Abyssal, Celestial, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 

 
Actions

Action Name. BIte, breath, tail whip

Action Melee Attack. Melee Weapon Attack bite: +13 to hit, reach 5ft., target 1. Hit 2 (3d6 + 3) [peircing] damage. 

Action Ranged Attack. ranged Weapon Attack: +10 to hit, range 10/30 ft., 4 target. Hit: 13 (2d8 + 6) [lightning] damage.

Bonus Actions

Heavy bite: melee weapon attack:+14 to hit, reach 5ft, target 1-2, Hit 2 (6d8+6) [Peircing damage] (always ignores armour)
The ancient void dragon does a heavy bite usually destroying any armor the opponent might have be it natural or not natural

Reactions

Reaction Name. Hard bite: melee weapon attack:+14 to hit, reach 5ft, target 1-2, Hit2 2 (4d8+6) [Peircing damage] (always ignores armor)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs 4 Actions). full use blast breath
Legendary Action Ranged Attack. RangedWeapon Attack: +10 to hit, range 5/70 ft., 7 target. Hit: 13 (2d20 + 8) [lightning] damage Plus force damage

Mythic Actions

The ancient void dragon slaps its tail either against the ground or a target if against the ground every non-dragon in the area takes 3D8 bludgeoning damage and is knocked back 10ft, if against a specific target, the target takes 2d8 bludgeoning damage and 2d6 force damage and is given the unconscious status affect 

Mythic Action Name (Costs 2 Actions) Tail slap, 

Description

A massive Wyvern from the void often in legends called the harbringer of the void, it's coated in large dark scales with some bright purple scales, it has spines running all along its spines often purplish in colour,
they are usually nocturnal, and they typically live in massive hives consisting of at least thousands of members of dragons from other species

Lair and Lair Actions

A massive cave system deep underground Full of sleeping dragons you accidentally bumped into one causing it to stir awake

Lair Actions

On initiative count 17 (losing initiative ties), the [the ancient void dragon] takes a lair action to cause one of the following effects; the [ancient void dragon] can’t use the same effect two rounds in a row:

  • causes every one of the party members to be frightened 
  • a stalagmite falls on one of the party members doing 7 piercing damage

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • each of the party members slowly takes 2 points of damage (there is no stopping this damage as this is fear alone doing damage)
  • there is a d20 roll if it is 16 or above another dragon of any species wakes up

If the monster is defeated another one wakes up to take its place

Previous Versions

Name Date Modified Views Adds Version Actions
10/1/2024 2:59:37 PM
1
1
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Coming Soon

Habitat: MountainUnderdark

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