Large Undead, Chaotic Evil
Armor Class 14 Natural
Hit Points 60 (8d8 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal speaks abyssal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Reckless Attack: The brute can attack recklessly on its turn, giving it advantage on melee weapon attack rolls, but attacks against it have advantage until the start of its next turn.

Actions

Hammer Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.

Ground Slam (Recharge 5–6): The brute slams the ground, creating a shockwave. Each creature within 10 feet must make a DC 14 Dexterity saving throw or be knocked prone and take 2d8 bludgeoning damage.

Description

A towering, muscular zombie, mutated by exposure to strange chemicals or radiation. It is slow but hits like a wrecking ball.

Habitat: Urban

echoroller

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