Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Bypass Cover. Your ranged attacks with weapons ignore Half Cover and Three-Quarters Cover.
Firing in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with Ranged weapons.
Long Shots. Attacking at long range doesn't impose Disadvantage on your attack rolls with Ranged weapons.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 1 bludgeoning damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 d6 + 3 piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.
Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
Description
Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.
Previous Versions
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10/1/2024 8:13:27 AM
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5e 2024
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10/3/2024 8:45:12 AM
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5e 2024
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10/4/2024 8:48:20 AM
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