Huge swarm of Medium undead, Neutral Evil
Armor Class 10
Hit Points 111 (10d20 + 33)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fortitude of the Horde. If damage reduces the zombie horde to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie regains 20 Hit Points instead.

Horde. The horde can occupy another creature’s space and vice versa, and the horde can move through any opening large enough for a medium sized creature.

Actions

Slam. Melee Attack Roll: +12, one creature in the horde's space. Hit: 4 (1d6 + 1) Bludgeoning damage.

Rake. Melee Attack Roll: +12, one creature in the horde's space. Hit: 4 (1d6 + 1) Slashing damage.

D_M_Baelfire

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