Spellcasting. Viseryon is a spellcaster. His spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). Viseryon has following wizard spells prepared:
Cantrips (at will): Chill Touch, Ray of Frost, Shocking Grasp
1st level (3 slots): Witch Bolt, Ray of Sickness, False Life
2nd level (2 slots): Misty Step, Ray of Enfeeblement
Undead Wizard. Immune to necrotic damage, vulnerable to radiant damage.
Action Name. Enter the description for your action.
Staffstrike. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (2d6+ 2) Bludgeoning damage.
Grasp of Mind. RangedWeapon Attack: +2 to hit, range 20/40 ft., 2 targets. Hit: 6(2d6) psychic damage.
Life Siphon: If a zombie is in a range of 10ft., Viseryon can kill it and use it to regain two hitpoints. This cant directly follow the summoning of a zombie.
Last Resort. When he dies, he projects his ghost on the player that killed him. If the player fails a Constitution-Save he is mindcontrolled by Viseryon till his saves succed or he drops to zero hitpoints.
Description
Viseryon was a wizard who searched for the secret of eternal life, when he vanished. He was ripped into the Shadowfell, where he uncovered the secret. Though, with this, he has turned undead.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On his turn, Viseryon takes a lair action to cause one of the following effects; Viseryon can’t use the same effect two rounds in a row:
- Summons one Zombie.
- Heals one hitpoint.
Regional Effects
The region containing Viseryons lair is the Shadowfell, which creates the following effect:
- Undead get their armor class increased by one.
If Viseryon dies, these effect fade of over the course of 1d4 days.







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