Armor Class
9
Hit Points
46
(8d4 + 26)
Speed
20 ft., burrow 10 ft., climb 10 ft.
STR
15
(+2)
DEX
8
(-1)
CON
18
(+4)
INT
5
(-3)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +5, WIS +1
Damage Resistances
Fire
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Grappled, Poisoned
Senses
Darkvision 60 ft., Tremorsense 60, Passive Perception 10
Languages
rat
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie rats to 0 hit points, it must make a Constitution saving throw with a dc = to the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
poison. when a character takes non poison damage from zombie rats they must make a dc 15 fortitude saveing throw or take 1 constitution damage and 5 poison damage.
pile on. zombie rats can atack everything in the space it takes up.
Actions
bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (3d6 + 6) piercing damage.
Description
a pile of unded rats eating evrything they can find.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/11/2024 6:19:25 PM
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0
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1
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5
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Coming Soon
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