Huge swarm of Tiny beasts, Chaotic Evil
Armor Class 9
Hit Points 46 (8d4 + 26)
Speed 20 ft., burrow 10 ft., climb 10 ft.
STR
15 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +5, WIS +1
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Grappled, Poisoned
Senses Darkvision 60 ft., Tremorsense 60, Passive Perception 10
Languages rat
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie rats to 0 hit points, it must make a Constitution saving throw with a dc = to the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

poison. when a character takes non poison damage from zombie rats they must make a dc 15 fortitude saveing throw or take 1 constitution damage and 5 poison damage.

pile on. zombie rats can atack everything in the space it takes up.

Actions

bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (3d6 + 6) piercing damage.

Description

a pile of unded rats eating evrything they can find.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2024 6:19:25 PM
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1
5
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Habitat: SwampUnderdarkUrban

nightmare_24

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