- Multiattack: The Acrophobian Horror makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.
- Fearful Leap: The Acrophobian Horror can leap up to 30 feet to a higher surface, even if that surface is not adjacent. If it does so, it can make a Strength check (DC 15) to knock the target off the surface.
- Soaring Strike (Action): The Acrophobian Horror flies up to 30 feet, then dives down to make a melee attack against a creature within 10 feet of where it started. If the attack hits, the target takes an additional 3d6 bludgeoning damage.
- Windborne Terror (Action): The Acrophobian Horror flies up to 60 feet, then releases a gust of wind that pushes creatures within 30 feet of it back up to 10 feet. Creatures that are pushed back in this way must succeed on a Dexterity saving throw (DC 13) or fall prone.
Aerial Ambush (Reaction): When a creature within 30 feet of the Acrophobian Horror is frightened, the Horror can use its reaction to fly up to 30 feet and make a surprise attack against the creature.
Description
Acrophobian Horrors are creatures born from intense fear and the desire to inflict that fear on others. Their bodies are twisted and deformed, their limbs elongated and their eyes perpetually wide with terror. They are drawn to heights, where they can survey their prey and strike without warning.
When an Acrophobian Horror senses fear in a creature, it becomes even more dangerous. Its attacks become more precise, and it may attempt to lure its prey to a higher vantage point before striking. The Horror's laughter, a chilling, high-pitched cackle, can induce fear in even the bravest of creatures.
Lair and Lair Actions
The Acrophobian Horror's lair is a high, rocky perch atop a towering peak. The peak is surrounded by sheer cliffs and treacherous terrain, making it nearly impossible to reach. From its perch, the Horror can survey the land below and launch itself into the air to soar over the valley.
Lair Actions
- Windborne Terror: The Acrophobian Horror releases a gust of wind that pushes creatures within 30 feet of it back up to 10 feet. Creatures that are pushed back in this way must succeed on a Dexterity saving throw (DC 13) or fall prone.
- Fearful Leap: The Acrophobian Horror leaps up to 30 feet to a higher surface, even if that surface is not adjacent. If it does so, it can make a Strength check (DC 15) to knock the target off the surface.
- Soaring Strike: The Acrophobian Horror flies up to 30 feet, then dives down to make a melee attack against a creature within 10 feet of where it started. If the attack hits, the target takes an additional 3d6 bludgeoning damage.
- Terrifying Screech: The Acrophobian Horror emits a chilling, high-pitched screech that fills the air. Creatures within 60 feet of the Horror must succeed on a Wisdom saving throw (DC 13) or become frightened for 1 minute.
Regional Effects: The Acrophobian Horror's presence has a chilling effect on the surrounding area. Creatures that venture near the peak may experience feelings of unease and fear, and some may even have nightmares about the Horror.
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