Tiny Aberration, Chaotic Neutral
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., climb 15 ft.
STR
1 (-5)
DEX
17 (+3)
CON
8 (-1)
INT
17 (+3)
WIS
17 (+3)
CHA
12 (+1)
Skills Deception +4, Perception +3, Performance +4, Stealth +5
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Young One has advantage on saving throws against spells and other magical effects.

Illusory Appearance. The Young One covers itself and anything it is wearing or carrying with a magical Illusion that makes it look like any object within sight, of its general size. The effect ends if the Young One takes a Bonus Action to end it or if it dies.

Silent Presence. The Young One cannot physically produce a sound. All Wisdom (Perception) checks that rely on hearing made to detect it automatically fail.

Innate Spellcasting. The Young One’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells at will: Minor illusion , Mirror image , Silence , and Command .

Actions

Psychic Nip. The Young One magically targets a creature with psychic energy, that creature must succeed on a DC 12 Intelligence saving throw or take 2 (1d4) psychic damage.

Monster Tags: abberation

Habitat: MountainUnderdarkUrban

TentacleLust

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