AC
11
Initiative
-1 (9)
HP
68
(8d10 + 24)
Speed
40 ft.
Mod | Save | ||
---|---|---|---|
STR | 19 | +4 | +4 |
DEX | 8 | -1 | -1 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 5 | -3 | -3 |
WIS | 7 | -2 | -2 |
CHA | 7 | -2 | -2 |
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
This is a CR 1 monster not CR 2?
No it should be CR 2. There is the Ogrillion which I think is CR 1.
I kinda love how you can call them giant evil potatoes and not be entirely wrong.
An Ogre. A simple, big, dumb brute. The embodiment of the Unga Bunga.
Gained one hit die, increasing health from 59 to 68.
That is it. The only change that this simple brute got was an increase in health. Everything else is identical, just reworded. A simple, but effective change. Because of the minimal changes, there will be no fusion.
I'm planning a dungeon with an Ettin building an army of these guys, so the PCs have to assassinate the Ettin. Sounds good?