Medium Undead, Lawful Evil
Armor Class 18 plate
Hit Points 47 (6d10 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning, Fire, Radiant
Damage Resistances Piercing
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The skeleton knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d12 + 5) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Great Slash.   Once per turn, you may make a Greatsword attack against all enemies within a 10 foot cone, originating from your location.

Mighty Charge.  Once per turn, when making a Greatsword attack after moving forward in a straight line this turn, you gain 1 additional damage for every 5 ft. moved

 

Reactions

Parry. The skeleton knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

A larger than Normal skeleton boasting heavy (if somewhat rusted) plate armor and a large greatsword.

Monster Tags: undead

Habitat: Urban

Arrantrogue05

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