Medium Aberration, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 34 (4d12 + 8)
Speed 50 ft., burrow 5 ft.
STR
15 (+2)
DEX
19 (+4)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +6, CON +4
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Necrotic
Damage Immunities Acid, Poison
Senses Blindsight 40ft, Darkvision 90ft, Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity.  The false mimic has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when it, the target of its attack, or whatever it is trying to perceive is in direct sunlight.

Mimicry. The false mimic can accurately mimic sounds it has heard, including voices. A creature that hears the sounds it makes can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 14.

Umbral sight. While in darkness, the false mimic is invisible to any creature that relies on darkvision to see it in that darkness.

Desperate Hunger. Due to the false mimic's insatiable hunger, it is immune to exhaustion and unconsciousness. Additionally, its desperate need for prey makes it immune to being frightened or charmed.

False Mimic Venom. If a creature is grappled by the false mimic for three or more turns, it becomes infected with False Mimic venom. Once infected, if the creature is unable to find a cure, it will slowly go mad, transforming into a false mimic over the course of five days.

Actions

Claw Attack. Melee Weapon Attack: +4 to hit, reach 7 ft., one target. Hit: 13 (2d6 + 2) slashing damage. 

Bite. RangedWeapon Attack: +4 to hit, range 5 ft (from head)., one target. Hit: 12 (4d4 + 2) piercing damage. If the target is medium or smaller it is grappled (escape DC 14) and takes 1d4 slashing damage at the start of each of its turns until it escapes. If the target stays grappled for 3 turns they are infected with false mimic venom.

Bonus Actions

Extending Neck. The false mimic may extend its head up to 40ft away from its body in any direction.

Reactions

Grapple. Once per combat round, if a creature attacks the false mimic within 5ft of it, the False Mimic can take a reaction to grapple it (escape DC 14) with the grappled creature taking 1d4 slashing damage at the start of each of its turns until it escapes. If the target stays grappled for 3 turns they are infected with false mimic venom.

Description

Description:
Mysterious creatures born from the Shadowfell, these eerie aberrations have crept into the world. False mimics take the form of malnourished, shaggy black dogs with long, skinny legs, necks that can extend up to 40 feet, bloodshot eyes, and humanoid teeth that are always visible due to the absence of lips. A second set of smaller, sharper teeth is located in the back of their throat. Although false mimics can deal substantial damage with their claws, they prefer attacking with their teeth because of their ability to grapple. They pin their prey, crushing bones with their main jaws while their smaller, sharper teeth rip and tear at flesh. Once a false mimic grapples a victim, it can inject venom via two needle-tipped tongues hidden inside its mouth.

Hunting:
The false mimic is a hypervore, always in a state of hunger for flesh, and will attempt to consume any living creature. While it is deadly on its own, the false mimic is a pack hunter and can easily ambush and overwhelm large prey. False mimics only appear in total darkness and are afraid of light, retreating underground when the sun begins to rise. They typically make their home in dark forests, and once they establish a territory, they will not leave its bounds—even to pursue prey.

Reproduction:
The false mimic reproduces by injecting a special venom into its prey. If the prey manages to escape, a transformation begins to occur. Over the course of five days, the victim slowly goes insane and eventually transforms into a false mimic. If the prey cannot escape, the false mimic will kill and consume it, regardless of whether it is infected.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2024 7:46:03 AM
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10/22/2024 10:15:01 PM
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Monster Tags: Shapechangeraberrationambusher

Habitat: Forest

beanboil

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