Small Aberration, Chaotic Good
Armor Class 15 Natural
Hit Points 112 (16d8 + 40)
Speed 30 ft., Hovers between 1ft. to 2ft. off the ground. , fly 60 ft. Freely flies through the air.
STR
10 (+0)
DEX
10 (+0)
CON
20 (+5)
INT
17 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +3, DEX +3, CON +8, INT +6, WIS +4, CHA +6
Skills Intimidation +15, Persuasion +15, Stealth +15
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Truesight 60ft., Passive Perception 11
Languages All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Creature Sense:
Zero is aware of the presence of creatures within 1 mile of it that have an intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can't be perceived in this manner.

Blessing of the Pumpkin King:
When Zero reduces an enemy to 0 hit points, Zero gains 5 temporary hit points

Shadow Blend:
While in dim light or darkness, Zero can use a bonus action to become invisible. The invisibility lasts until Zero uses a bonus action to end it or until the demon attacks, is in bright light, or is incapacitated.

Ethereal Sight. Zero can see 60ft. into the Ethereal Plane when it's on
the Mortal Plane, and vice versa.

Incorporeal Movement. Zero can move through other creatures and objects
as if it were difficult terrain. It takes 5 (1d10) force Damage if it
ends its turn inside an object.

Etherealness. Zero can enter the Ethereal Plane from the Material Plane,
or vice versa. It's visible on the Material Plane while it's in the
Border Ethereal and vice versa, yet it can't affect or be affected by anything on the other plane.

Actions

Multiattack: Zero makes two bite attacks and one bark attack per action

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target, Hit: 15 (2d10 + 4) piercing Damage.

Withering Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target, Hit: 15 (2d10 + 4) necrotic Damage.

Bark. Ranged Weapon Attack. +7 to hit, reach 5ft, 1 target, Hit: 11 (2d6 + 4) thunder Damage.

Bonus Actions

Multiattack: Zero makes two bite attacks and one bark attack per action

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target, Hit: 15 (2d10 + 4) piercing Damage.

Withering Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target, Hit: 15 (2d10 + 4) necrotic Damage.

Bark. Ranged Weapon Attack. +7 to hit, reach 5ft, 1 target, Hit: 11 (2d6 + 4) thunder Damage.

Reactions

Bark. Ranged Weapon Attack. +7 to hit, reach 5ft, 1 target, Hit: 11 (2d6 + 4) thunder Damage.

Description

Zero is the spirit and soul of a beast (dog).
This undead creature wonders about the Planes in
search for their former master, as this loyal spirit
was once a familiar. Zero may be wondering to find its former master
or may have already found its former master and just refuse
to leave them, always sticking around protecting or watching over them.
Zero may take on many forms including an ethereal version of its
former self, a blur, or even an orb.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

TattooKuma

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