Armor Class
12
(natural armor)
Hit Points
76
(8d12 + 24)
Speed
40 ft.
STR
22
(+6)
DEX
9
(-1)
CON
17
(+3)
INT
3
(-4)
WIS
11
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The hippopotamus can hold its breath for 30 minutes.
Trampling Charge. If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
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