Medium Undead (Dwarf), Neutral Evil
Armor Class 11 Chain Shirt
Hit Points 15 (3d8 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Still as Stone: Zombie dwarfs can hide as boulders before adventures enter the room or cave. They can launch 1 surprise attack with advantage. players must make a perception check with DC of 15 to prevent surprize attack.

Actions

Light Hammer. Melee Weapon Attack: +3 to hit, reach 5ft. Hit 1d4+2 Bludgeoning damage.

Dagger. Melee Weapon Attack: +3 to hit, reach 5ft. Hit 1d4+2 Piercing damage.

Bonus Actions

When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.

Description

Dwarf citizen noble, turned undead.

Habitat: Urban

Arthas1696

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