Drow Magic: The Mage casts the following spell using Charisma as the spellcasting ability (spell save DC 11):
At will: Dancing Lights 1/day: Faerie Fire • Spellcasting:
Spellcasting. The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion
Adria has the following spell slots available per level.
1st level — 3 slots left
2nd level — 2 slots left
Adria wears commoners’ clothes that would make her blend in with any crowd. She was captured by Fogless’s agents while trying to find refuge in the Rock of Braal. What They Want. To gain the characters’ trust and escape the Behemoth together. Resilient. Bounty hunters and mind flayers have pursued Adria on different occasions. She gained strength and skill from each failed attempt. She is not easily shaken and will keep a cool head in the most adverse situations.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Adjustments Make the following adjustments to the Mage stats • Race: Half-elf (Dark Elf Heritage)
• HP: 20 • Languages: Common, Elvish, Draconic, Deep Speech •
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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