Huge Giant
Armor Class 17 (natural armor)
Hit Points 185 (10d20 + 80)
Speed 60 ft.
STR
30 (+10)
DEX
12 (+1)
CON
26 (+8)
INT
16 (+3)
WIS
30 (+10)
CHA
14 (+2)
Saving Throws STR +14, CON +12, WIS +14
Skills Athletics +16, History +14, Intimidation +8, Investigation +20, Perception +20
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Frightened, Unconscious
Senses Truesight 120 ft., Passive Perception 30
Languages Abyssal, Common, Common Sign Language, Deep Speech, Dwarvish, Giant, Minotaur, Ogre, Orc, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If Eye-Brawl fails a saving throw, it can choose to succeed instead.

Siege Monster. Eye Brawl deals double damage to objects and structures.

Undead Nature. Eye-Brawl doesn't require food, drink, or sleep, and doesn't need to breathe.

Actions

Multiattack. Eye-Brawl makes two haymaker attacks, then fires its eye laser.

Haymaker. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d8 + 10) bludgeoning damage.

Eye Laser. Eye-Brawl rotates its eye to focus on one creature it can see within 120 feet of it. The creature must make a DC 17 Dexterity saving throw or take 16 (2d10 + 5) force damage

Bonus Actions

Frightful Gaze. Eye Brawl rotates its eye to focus on a creature it can see within 120 feet of it. The creature must make a DC 18 Wisdom saving throw or become frightened of Eye-Brawl for 1 minute.

Legendary Actions

Eye-Brawl can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Eye-Brawl regains spent legendary actions at the start of its turn.

Haymaker. Eye-Brawl makes a haymaker attack.

Eye Laser (Costs 2 Actions). Eye-Brawl uses its eye laser.

Aura of Death (Costs 3 Actions). Eye-Brawl unleashes a vile aura of negative energy. This energy spreads around corners. Each creature within 60 feet of Eye-Brawl must succeed on a DC 23 Constitution saving throw, taking 32 (6d10) necrotic damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
11/14/2024 6:15:45 AM
20
0
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Coming Soon

Monster Tags: undead

nitro_dynamite18

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