Planar Jailor. Demodands are permanently affected by a freedom of movement spell.
Adhesive Slime. The farastu is coated with a thick adhesive slime. After every attack, the attacker must make a DC 15 Dexterity saving throw, or else their weapon stays stuck to the farastu. The wielder can continue to make attacks against the farastu, but cannot attack anything else. The weapon stays stuck to the farastu, even after death, unless the wielder uses an action to make a DC 15 Strength check to pull the weapon free.
If the farastu grapples an enemy, they must use their action to make a DC 15 Strength check to break free.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) piercing damage.
Description
The jailors of Carceri, demodands are an offshoot of the yugoloth species who manage the souls bound to the Tartarian Depths.
Farastu are the lowest of the demodands, and are particularly prized as convoy guards for their ability to literally stick to their charges.
I'm gonna use this in my game today!
Oh how I've missed the demodands. Thanks Chris!
Thanks both :)