Medium Undead (Human), Unaligned
Armor Class 8 natural armor
Hit Points 8 (1d6 + 2)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
15 (+2)
INT
1 (-5)
WIS
4 (-3)
CHA
3 (-4)
Saving Throws CON +4
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Tackle: Str vs Athletics/Acrobatics save. On success, the target is restrained and knocked prone, on failure, the zombie falls prone

Actions

Unarmed strike. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (2 + 2) bludgeoning damage. 

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage. 

Description

Zombies are shambling headless husks, controlled by a nearby Grey ghoul bannerlord. They are a byproduct of the ritual to create flameskulls, wraiths, and greysouls.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Billy_Reeves

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