Small Construct, Neutral
Armor Class 13 (natural armor)
Hit Points 1 (1d4)
Speed 20 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +4, Stealth +4
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Infernal
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Excretive Magic. Whenever a spell is cast within 30 feet of the homunculus, its hit points increase by an amount equal to the spell's level. The homunculus must spend a number of hit points to use its special abilities. 

Might of the Master. The homunculus uses its master's spellcasting ability modifier, spell attack modifier, and spell save DC when casting spells.  

Actions

(Require Your Bonus Action)

Acidic Spittle (Costs 1 hp). The homunculus casts acid splash with a range of 30 feet.

Alchemical Salve (Costs 2 hp). The homunculus casts cure wounds.

Projectile Vomit (Costs 3 hp). The homunculus casts chaos bolt with a range of 60 feet.

 

Description

This alchemical homunculus is a mixture of blood, phlegm, bile, ichor, and other bodily humors. When it is formed, it instinctively knows its name and seeks out a master to bond with.

Homunculus names: Bezoar, Boil, Canker, Clot, Phlegm, Pustule, Scab, Slough, Smegma, Spittle, Sputum, Wart

If it bonds to you, the homunculus is friendly to you and your companions, and it obeys your commands. In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, or Help action.

If it has died within the last hour, you can use your alchemist’s supplies or cast mending as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The homunculus returns to life with 1 hit point.

Whenever you are resting, the homunculus discorporates into a puddle of fluids. It takes 1 minute for the homunculus to reincorporate and has 1 hit point. Roll on the following table whenever this occurs.

Homunculus Quirks

d12 Quirk
1 Hates horses and other mounts
2 Hisses loudly when its bonded creature is touched by another creature
3 Likes to snuggle
4 Incessantly asks questions
5 Has terrific and eye-watering flatulence
6 Brings offerings of rubbish and filth to its bonded creature
7 Compulsively digs up the ground
8 Attacks carts and wagons as if they were terrible monsters
9 Howls when it rains
10 Whines piteously in the dark
11 Buries treasure it finds
12 Chases birds, leaping into the air to catch them, heedless of the scene it causes

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2019 10:17:10 PM
17
1
1
Coming Soon

Monster Tags: NPCconstruct

JadeRavens

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