Medium Fiend, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 50 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 15
Languages Understands Abyssal but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shadow Stealth. While in dim light or darkness, the Shadow Hound can take the Hide action as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) fire damage. If the target is in dim light or darkness, it must succeed on a DC 13 Constitution Saving Throw or take 5 (1d10) necrotic damage.

Howl of Dread (Recharge 5–6; The Shadow Hound lets out a ghostly howl. Each creature within 30 feet that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.

Description

A Shadow Hound is a creature of shifting darkness, its form never fully solid. Its sleek, wolf-like body appears to be made of swirling shadows and mist, with glowing crimson eyes that pierce the darkness. When it moves, it leaves behind a faint trail of inky blackness, and its growls resonate like whispers on the edge of hearing. Its fangs glimmer faintly as though forged from shadows turned to steel, and its claws leave behind faint scorch marks on stone.

Habitat: MountainUnderdark

ZHerrmann

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